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Hatman's Blog Cooking with Hatman

By Emz at , 14 comments

Tags: Cookies Cooking Hatman

Ostarara: Cooking with Hatman.

Mrs. Clinton's Chocolate Chip Cookies edition.

WARNING: This is a sticky recipe.

Welcome to another tantalizing episode of Cooking with Hatman! Today we will be baking chocolate chip cookies, a là Mrs. Clinton style (she must have been making cookies while Mr. Clinton was making babies with Ms. Lewinsky, amirite?)

So, what we need for this is:

125 gram of dark chocolate (I'm using a bag of Hersey chocolate kisses we bought in America a few years back. And I swear it didn't expire in 2008.)
2 dl (120 grams) of all-round flour (not self raising :3)
1/2 teaspoon of baking soda
A dash of salt
75 gram of butter
1/2 dl (50 grams) of granulated sugar
1 1/2 dl brown sugah (95 grams) (I fucking hate brown sugar, just look at this mess)
1/2 tablespoon vanilla sugar
1 egg
2 dl oatmeal (70 grams)

Ingredients

Chop up the chocolate and mix in the flour, baking soda and salt into a seperate bowl. Then you take the main bowl and mix the butter, all the different sugars and the egg. Then mix in the flour mix you made along with the oatmeal. Then, when it's all mixed and done, you add the chocolate.

Now, as I said this is very sticky:

Cookie

Now, Mrs.Clinton wants us to use two spoons to form the cookies with but fuck her. We'll be using our hands!

So, take a small piece of dough, roll it into a ball, then press it between your hands so we get a somewhat circular and flat piece of dough.

Tray of cookies

Now, I hope you've preheated the oven (175 degrees). Not doing so would be pure folly.

So, put in the cookies into your oven and wait 8-10 minutes. And while they are baking, clean the goddamn kitchen.

After 8-10 minutes, you not only have a sparkling clean kitchen, but also some delicious cookies!

Cookies

Don't they look delicious? And I even forgot two ingredients!

Enjoy your cookies! Hatman over and out!
General News Dingle's Rant: Nintendo Wii

By Emz at , 4 comments

Tags: Dingle Nintendo Rant Video Wii

I found it humorous, so am giving it a blog entry so you guys can comment and even critique his work if you like.



Dingle: PUT SBSCRIBE TOH IM SO YOU DONT HAVE TO KEEP MAKING STUPID BLOG UPDATES/THREADS
Hatman's Blog Research and Development

By Emz at , 15 comments

Tags: And Development Hatman Ostarara Research Review

Ostarara:

So, I was just browsing through all my favourite pages and I ended up at First Person Shooter (which is basically a gaming blog from the guy who made "Half-Life and Death of Gordon Freeman"), and the guy who runs the place happens to have a twitter feed on the site. My eyes caught something about a mod called Research and Development, in my eagerness to actually find something to do, I ended up on the blessed site of Moddb.

I am greeted by this picture:

Promo pic

Reaction: Niiiiceeeeee.

I frantically start looking for the download button but I find (along with the fact that you need Ep2 for this) this instead:

R&D's hook is that it's essentially non-combative. Yep – you go without guns throughout (bar the ol’ Gravity jobbie, but hey, that’s more about construction than destruction here).

So, they want me to kill a helicopter without a gun. Okay. I can do that. Maybe. Most likely. Possibly not.

But really, it sounds like a novel idea, maybe it is like Gmod but with a goal?

Anyhow, I start downloading and wait about 40 minutes for my computer to download the 81.76 MB file. To amuse myself I read a sea chart over the Swedish archipelago, good times.

When I came back after planning my pirate domination I realized I should just have downloaded the 54.57 MB installer. Oh well, let's fire this mod up!

I'm greeted by the standard menu-layout for almost all steam games, but with a very epic background.

Loading screen

So far so good, they haven't failed with the starting screen at least.

I click new game and the introduction is really some combines and antlions getting owned by each other, the screen also flickers to black and back again.

Then, I can finally move.

Start location

OHHAIGUYS! Oh wait, you're all dead. Niicceeeeee.

I start poking around and find that this place appears to be the home of some sort experiments carried out on antlions.

Antlion experiment

Meet Ginger, the antlion with the fire retardant carapace. I quickly figure that I could use Ginger's body to put out a fire under a stairwell. Doing so let's me access a small control room where I have to connect to sockets, but the cord that is supposed to connect the two is too short.

I despair.

But when looking around I find another cord hidden behind some wood. Sneaky.

Anyhow, connecting the two let's me access the upper floor of the testing chambers, where I find a laptop that has received mail. Above me I can hear someone shouting, then getting shot at.

Email
(Full size image)

If they were escaping how in the world did they have time to mail me, and how do they know I'm alive?

Anyhow, I throw some switches that are close by, releasing an antlion called Brenda (who's carapace is bullet proof) and letting me get to a second room and passing throw a corridor which gives me a pheropod (you know, those little squishy things that let you control antlions, may come in handy).

This room is filled with dangling electrical lines and is quite clearly a maze where I have to guide Brenda to the end without frying her.

Ten seconds later I find myself looking out a window, I can see a few combines and next to a boarded door I can see a switch, I throw the switch, thus releasing the wrath of Brenda on the combines outside.

Defeated Combine

I quietly ask Brenda to turn around while I molest this dead Combine's body in a victory dance, including teabagging.

My path here on is blocked by a Combine force field, which draws energy from a Combine vehicle which is parked nicely underneath a bundle of some metal construction bars hanging from a wire. I position some explosives I found lying about under said bundle of metal and throw a switch.

Boom boom bang bang, I can now pass through an energy field.

Niiiiceeeee.

Here I'm met by a non-working elevator and a never ending supplies of Combine soldiers with guns. I let Brenda take care of them while I scout for a cogwheel. I find one and use the elevator to get to some metal walkways, making my way into a building filled with combine troops. Nicely done.

But not to worry, I throw a switch and Brenda charges headfirst, killing everyone in her way.

But then, through another blasted force field a combine vehicle burst forward, driving over Brenda and killing her. I was so blinded by rage that I dropped a container on the vehicle.

Poor Brenda

That more or less conclucdes part A of level one, and I have to say that I'm really enjoying this mod! It really has the HL2 feel in it, and it makes my brain go tick tock. I like puzzle games.

I give this mod three top hats, two fedoras and one and a half summer ivy cap. Only way to improve that of which I've seen so far is some epic music going in the background (silently, of course. The sound effects themselves are very nice) and making my computer handle all the settings on high.

Hats

All in all, this is totally worth checking out:
Research and Development
Atomic News Atomic RPG Open Beta

By Emz at , 6 comments

Tags: Atomic Beta RPG

The open beta should be tomorrow.
I only have one last thing to do which I should be able to finish tonight before I go to bed. (Update [7:40am]: this is now pretty much finished.)

It'll be sometime in the evening GMT.
I'll update this with a time later once I decide on one.

Info about the server once it is open:

Slots: 32.
IP: server2.hostilezone.net.
Map: gm_Wastes_b2
Time: Around dinner time GMT.

Once the server is open I'll post an announcement on the HZ Community page as well as here on the blog.

-Emz
General News Beepin's take on PE Lobby

By Emz at , 5 comments

Tags: Beepin Lobby PE

I like Lobby maps, and I love seeing other people's Lobbys for their strong/weak points. So when Beepin messaged me this I decided to give it a read. Seeming as Scotsman is away, Beepin's review of this lobby map is a nice little filler.

-Emz


WARNING: If you like PE and have never been in their VIP room and don't want it to be spoilt for you then you may want to stop reading this.

Hello there, I'm Beepin, and I'm here to discuss about Pulsar Effect's rather new lobby. However, before I begin, let me just say that I have NOTHING against PE or any of their servers, yet I felt an urge to check out their lobby.

I also have to say, that I've never reviewed any map in my life, and that I'm not trying to change your opinion about PE, I only dide this for fun.
Let's begin, shall we?


Well, when you join the server, you spawn in a long hall way which has a carpet laid out and a nice office texture. Right behind you is a metal door with no door handles. Of course it's nothing major, I just felt like I was trapped inside of the lobby forever!

Entrance

Walk down a little further and turn back, you'll see some black areas. These could have been easily fixed with a light_ambient, or even just a light. Again, a minor detail, yet I thought it just HAD to be pointed out.

Hallway

Hallway 2

Ah yes, the dreaded texture rotating feature. Sometimes with the right texture it can look great but if it's done wrong it can look terrible. I know it's hard to do such a thing, but I think it'd look better if the mapper had just completely hidden the bottom of the texture and had just kept the white part.

Stairs

Here I raged possibly the most, because the ledge is not properly texture matched, and it is slightly off to the side more than where the wall ends/turns.

Mismatched texture
(Full size image)

Another thing that made me rage ... the glass ... it's just so... DIRTY. There are few clean glass textures in HL2/CS:S, but this one most definitely should NOT have been chosen as the one to use as the money transfer booth (what happened happened to the maintainance crew? do they clean everything else BUT the glass?)

Money booth

Nothing big here, but I just felt, under my mapping experience, to point out that this rock broke into the wood.

Clipped wood
(Full size image)

Ok, look, I have nothing against Michael Jackson or his music, in fact, I love most of his songs. However, I think that adding a shrine/worship room for him into your map is going a bit too far. Don't get me wrong, it's a very nice room and possibly the best one in the map, but it seems just a bit too much. (What, Billy Mays doesn't get his own room?)

Shrine
(Full size image)

WARNING: VIP room spoiler. Stop reading or skip this.

I decided to go to the VIP room to see if there was anything worth buying the VIP status for and you must know (by the way I have no idea if the in-game lobby has more features but in single player this is exactly what I saw), that if you buy VIP for the lounge, you are being scammed. Incredably, all I could find was a bar with some NPC behind it, 2 tables, a button that turns the lights off, and a projector that displays a carton version of MegaMan. He has a caption below that says, "DERP". Seriously ... WHAT ... THE ... FUCK. I was so dissappointed in the VIP room that for this review it's going to take down 1 star from its final score.

VIP room

Here is the elevator. Really, I thought it was nice. There was nothing worth getting upset over other than the button used to access the elevator (over used texture, should have used something custom made.)

Elevator

I thought that this bit was un-necessary. I call it, "The Mini Stairs". In real life, the stairs would have been much bigger and not child sized. People would have probably tripped on these stairs in real life because they're just so damn small.

Stairs

Here is something I just had to mention. The texture alignment just about everywhere is mis matched and turned in an unnecessary direction. I have no clue as to why it was done so.

Bad texture alignment

This table here is so random. It has 1 outside potted plant on it ... and that's it. If the mapper needed detail, I would have suggested more places to sit, like a sofa, or bench of some sort. Not just some random table with an out-doors plant on it.

Table

Tell me ... does this look familiar to you?

HL2 street

It seems that the mapper was some how drawn to just, taking a HL2 map, and placing it in his. This part of the map was either part of a minigame, or a secret room for admins perhaps, but either way, I was very dissappointed in the mapper for stealing hl2 content, and placing it in his own map. (this also deducts from the final score)

HL2 street 2

Just as I was aboutto end my screenshots fest, I decided to check the stairs... And ... BEHOLD... I GIVE YOU MODEL-LESS LIGHTS! The mapper didn't even bother to add a brush to indicate that there was some source of light there.

Lights with no source

Over all, I think that this map had some great potential, but was more put together to display some nice features, and for it's main purpose of player transportation to their servers. The map its self was very plain, and had very few details added to it.

Which leads me to my final review score:
DERP
3 stars out of 5.